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Video Editing and 3D

Most Representative Tools

My main tools when I create videos

AFTER EFFECTS

Motion Graphics, Color Correction
and Post-Production

Cinema 4d

3D Animation, Modeling, Texturing
and Advanced FX

Premiere pro

Simple editing and montage

3ds max

3D Animation, Modeling

Video montage

SYMPHONIES

After Effects | Runway | Cinema 4D - 2024

The music video for the track «Symphonies» by Noizephere is aligned perfectly with the emotive essence of the track. To achieve this, tools like Runway were leveraged, enabling the creation of dynamic, music-auditorium-inspired visuals that mirrored the track’s mood and energy perfectly. This was further enriched by integrating live footage of Noizephere himself, captured during his DJ performances at various events, infusing the video with a sense of authenticity and a personal connection to the artist’s live presence. Additionally, a custom 3D-modeled G clef was incorporated into several key moments of the video, weaving a symbolic thread that added depth and artistic cohesion to the overall visual narrative.

THE BLACK HOLE

After Effects | Runway - 2024

The music video for the track ‘The Black Hole’ by Noizephere was designed to immerse viewers in a captivating visual journey. It was crafted using advanced tools like Runway, which allowed for the creation of dynamic, space-themed content that perfectly complemented the track’s cosmic ambiance. This innovative approach was combined with live footage of the DJ, captured during his electrifying performances at various events, adding an authentic and personal touch to the video. The seamless blend of otherworldly visuals and real-world moments was aimed at enhancing the storytelling and connecting with the audience on a deeper level.

LOGO REVEAL

After Effects | Cinema 4D - 2024

To promote the new visual identity for the artist Noizephere, this video was crafted using a combination of ‘Cinema 4D’ 3D modeling and ‘After Effects’ video processing. The concept focuses on a visually transition that begins with fragmented pieces gradually assembling into the complete 3D logo, symbolizing the artist’s evolution and creative synergy. Following this, the animation transitions into the 2D logo, further emphasizing the branding’s versatility. The entire sequence is enriched by the addition of a dynamic fog-filled scene, designed to provide atmospheric context and elevate the logo’s presence, reinforcing its importance and value within the artist’s branding narrative.

THE BLACK HOLE PROMOTION

After Effects - 2024

To support social media promotion, a variety of video formats were produced to cater to different audience preferences and platform requirements. Among these, some videos were crafted using 3D camera techniques within Adobe After Effects, adding depth and dynamic visual appeal to the content to enhance engagement and viewer experience.

BELIEVE

Premiere Pro | After Effects | Cinema 4D - 2016

This is the final project of my university studies. I created a video with a similar idea than previous one, incorporating significant enhancements to achieve a more professional outcome. Like the previous project, it too conveys a motivational message but it centers around personal development.

In this instance, I aimed to tell a story involving three characters, each grappling with distinct frustrations as they pursued their goals. To achieve this, I devoted substantial effort to refining the script and creating a detailed storyboard, which I followed meticulously. Unlike the «Dreams» project, here, I significantly improved the video production quality by utilizing drones and other recording devices.

Additionally, I introduced 3D elements, such as a prosthetic hand for one of the characters, tracked and integrated using After Effects.

MIX SHAKE

After Effects - 2020

While I was a student at SAE in Amsterdam, we organized a music event that required promotion on social media. I took on the task of producing a video for this promotion, and I kept it simple by recording the SAE studios using my smartphone. Subsequently, I used After Effects for the video editing process.

NOIZEPHERE TWITCH

After Effects | Ilustrator - 2021

In response to the COVID pandemic, Noizephere, a producer specializing in hard dance music, decided to share his music production process by live streaming on Twitch. The video was created as an introduction to his inaugural streaming session. The video was also presented on social media with a vertical version of it.

DREAMS

Premiere Pro | After Effects | 3Ds Max - 2014

During my time at the university, I produced a video for an audiovisual competition. The video revolved around a motivational theme and featured extreme sports. To enhance the inspirational atmosphere, I selected music that added an epic touch, and the visuals and pacing of the video were synchronized to convey this emotion.

To create the video, I incorporated 3D text elements using 3Ds Max, which were then tracked and integrated using After Effects. While my proficiency in 3D animation, filming, and editing was still developing, I managed to secure victory in the competition.

DISNOKTIA BACK SCREENS

After Effects | Cinema 4D - 2021

Disnoktia is a DJ who was interested in having animated versions of his logo displayed on the background screens during his performances. To fulfill this request, I crafted three distinct animations using a combination of Cinema 4D and After Effects.

NOIZEPHERE CONTENT

After Effects | Ilustrator - 2021/2023

With each new music track released by Noizephere, I undertook the task of creating video content for various social media platforms and for any corresponding YouTube videos that accompanied these tracks, with self made material.

3D ANIMATION

FONRO

After Effects | Cinema 4D - 2016

Throughout my time in university, every assignment and project I worked on was centered around the name «FONRO.» As I delved into my studies, I explored a variety of animation techniques, including physics simulations, lighting effects, texture application, texture-based lighting, hair simulations, and motion tracking, all applied to manipulate and animate the «FONRO» text in different ways.

FREEDOM RECREATION

Cinema 4D - 2016

As I approached the end of my academic journey, I recreated a 3D animation already existent named «FREEDOM» to demonstrate my expertise. In this endeavor, I skillfully applied physics to animate an object that could fracture into a multitude of pieces. Additionally, I employed cloth simulation techniques to achieve the desired dynamic and fluid movement in the animation.

MY ROOM

Cinema 4D - 2017

To showcase my proficiency in 3D modeling, I meticulously recreated my room, including all the objects that were present at the time. About 80% of the items within the room were entirely crafted by me from the ground up. The remaining objects were pre-made 3D models to fill the shelf and ensure the completeness of the overall scene.

NOIZEPHERE TWITCH ASSETS

Cinema 4D | Photoshop - 2020

I designed the Assets for the Noizephere Twitch Channel. The alerts appear on the screen when a user takes actions like following the channel, making a donation, or subscribing. Each of these animations comes in three variations, which are distinguished by different colors based on the user’s level of support.

IBEROMARK

Cinema 4D | Photoshop - 2020

I collaborated with Iberomark, a company specializing in laser marking, to craft specific models for one of their clients. I meticulously designed these models, ensuring they were accurate in terms of scale, depth, texture, and color, aiming to closely resemble the actual results that would be achieved through the laser marking process.

Videogames

NINJA SLIDE

3Ds max | Unity | C# | Ilustrator | Photoshop - 2015

As an additional project in my portfolio, I teamed up with two colleagues to create a video game entirely from the ground up. Our collaborative efforts encompassed character creation, animations, texturing, lighting, programming, designing menus, and essentially developing all the necessary elements for a complete video game experience.

The game itself revolves around a ninja who must navigate swiftly, sliding to reach the finish line within a predefined time limit. Failing to reach the finish line in time results in the ninja’s demise. However, the game features differently colored diamonds that can add time to the countdown, each color providing more or fewer seconds.

Adding to the challenge, three distinct villains actively seek to eliminate the ninja. One launches a homing missile that pursues the ninja, another shoots a laser barrier that the ninja can’t cross, and the third villain relentlessly pursues the ninja. The interaction between these characters was also carefully designed, such as the laser confusing the other villains, or the missile eliminating the pursuing villain and rewarding the player with a time-boosting diamond.

Posess-min

IVANFONRODONA

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